Potum Beta

Item database

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AGI Either

Increases AGI by Tier level.

AGI +1
ASPD Either

Increases ASPD by 50 per Tier.

ASPD +50
ATK Either

Increases ATK by 5 per Tier.

ATK +5
Accuracy Either

Increases Accuracy by 3 per Tier.

Accuracy +3
Battlecast Either Conditional Stackable

On attacking → temporarily increases CSPD based on Tier. Effect lasts 6s. Max 20 stacks.

Stacks / 20
CSPD +20
Bunker Edge Either Conditional Stackable

On attacking → Physical Pierce +1% for 5s. Requires charging AP (Activation Power). Max 10 stacks.

Stacks / 10
Physical Pierce +1
Bunker Magica Either Conditional Stackable

On attacking → Magic Pierce +1% for 5s. Requires charging AP. Max 10 stacks.

Stacks / 10
Magic Pierce +1
CSPD Either

Increases CSPD by 50 per Tier.

CSPD +50
Counter Rage Either Conditional

On being hit → increases Aggro generation based on Tier for 12s.

Aggro +10
Counter Speed Either Conditional

On being hit → ASPD, CSPD & Action Speed increases based on Tier for 3s.

No fixed per-tier table — see the stat calculator for live values.

Critical Either Conditional Stackable

On attacking → Critical Rate +1 for a duration based on total CRT stat. Max stacks based on Tier.

Duration Bonus: +CRT / 15 seconds

Stacks / 10
Critical Rate +1
Critical Damage Either

Increases Critical Damage by 1 per Tier.

Critical Damage +1
Critical Rate Either

Increases Critical Rate by 1 per Tier.

Critical Rate +1
Critical Rebound Either Conditional Stackable

On missing → Critical Rate increases based on Tier for 60s. Max 5 stacks.

Stacks / 5
Critical Rate +4
Cursed Weapon Either Conditional Stackable

On attacking → decreases MaxHP by 1% for 3s, but increases ATK/MATK based on Tier. Max 99 stacks.

Stacks / 99
ATK +1
MATK +1
Max HP -1%
DEF Either

Increases DEF by 10 per Tier.

DEF +10
DEX Either

Increases DEX by Tier level.

DEX +1
Dash Defense Either Conditional Stackable

On Manual Evasion → Physical and Magic Resistance increases based on Tier for 3s. Max 3 stacks.

Stacks / 3
Magical Resistance +2
Physical Resistance +2
Dash Power Either Conditional Stackable

On Manual Evasion → ATK and ASPD increase based on Tier for 3s. Max 3 stacks.

Stacks / 3
ASPD +50
ATK +10
Dodge Either

Increases Dodge by 3 per Tier.

Dodge +3
Engineer Either Conditional

On attacking → temporarily boosts ATK, MATK, and CSPD. Bonuses scale heavily with TEC stat. Cooldown: 10s.

ATK/MATK scale: +TEC/(6−T); CSPD scale: +(TEC×5)/(6−T)

No fixed per-tier table — see the stat calculator for live values.

Fighting Magica Either Conditional Stackable

On attacking → MATK increases based on Tier for 4s. Max 300/Tier stacks.

Stacks / 300
MATK +1
Fighting Power Either Conditional Stackable

On attacking → ATK increases based on Tier for 2s. Max 300/Tier stacks.

Stacks / 300
ATK +1
Flinch Unavailable Either

You can no longer inflict [Flinch]. (Tier 1 exclusive)

Grants no stats — this trait works by removing a status effect (tier 1).

Foreseen Evasion Either Conditional

When Target Evades → Anticipate increases based on Tier for 12s.

Anticipate +5
Gearshift Either Conditional Stackable

On attacking → ASPD increases based on Tier for 3s. Max 20 stacks.

Stacks / 20
ASPD +20
Graze Mana Boost Either Conditional Stackable

On grazing → drops MaxMP but boosts Short/Long Range damage and Accuracy for 15s. Max 3 stacks.

Stacks / 3
Accuracy +60
Max MP -300
Short Range Damage +1
Graze Precision Either Conditional Stackable

On grazing → Accuracy increases based on Tier for 30s. Max 5 stacks.

Stacks / 5
Accuracy +20
Guarded Advantage Either Conditional

When Target Guards → Guard Break increases based on Tier for 12s.

Guard Break +5
Guarded Magica Either Conditional

When Target Guards → boosts MATK scaling with DEX. Lasts longer at higher Tiers. Cooldown: 20s.

DEX MATK Bonus: +Base DEX/10

No fixed per-tier table — see the stat calculator for live values.

INT Either

Increases INT by Tier level.

INT +1
Life Purge Either Conditional Stackable

On being hit → lose MaxHP but gain massive ASPD for 20s. Scaling is exponential based on Tier. Max 5 stacks.

Stacks / 5
ASPD +50
Max HP +1%
MATK Either

Increases MATK by 5 per Tier.

MATK +5
MDEF Either

Increases MDEF by 10 per Tier.

MDEF +10
Magica Rebound Either Conditional Stackable

On missing → MATK increases based on Tier for 30s. Max 10 stacks.

Stacks / 10
MATK +10
MaxHP Either

Increases MaxHP by 200 per Tier.

Max HP +200
MaxMP Either

Increases MaxMP by 10 per Tier.

Max MP +10
Mega Power Rebound Either Conditional

On missing → drastically boosts ATK and Critical Rate, but tanks Accuracy for 90s.

ATK +100
Accuracy -9999
Critical Rate +50
Natural HP Regen Either

Increases Base HP Regen by 15 per Tier.

Natural HP Regen +15
Natural MP Regen Either

Increases Base MP Regen by 5 per Tier.

Natural MP Regen +5
Nimble Either Conditional Stackable

On attacking → Dodge increases based on Tier for 6s. Max 30 stacks.

Stacks / 30
Dodge +1
Power Rebound Either Conditional Stackable

On missing → ATK increases based on Tier for 30s. Max 10 stacks.

Stacks / 10
ATK +10
Precision Either Conditional Stackable

On attacking → Accuracy increases based on Tier for 6s. Max 30 stacks.

Stacks / 30
Accuracy +1
STR Either

Increases STR by Tier level.

STR +1
Stun Unavailable Either

You can no longer inflict [Stun]. (Tier 2 exclusive)

Grants no stats — this trait works by removing a status effect (tier 2).

Tumble Unavailable Either

You can no longer inflict [Tumble]. (Tier 3 exclusive)

Grants no stats — this trait works by removing a status effect (tier 3).

VIT Either

Increases VIT by Tier level.

VIT +1
Vengeful Life Either Conditional Stackable

On being hit → exponentially increases MaxHP based on Tier for 180s. Stack limit varies by Tier.

Stacks / 120
Max HP +50
Vengeful Magica Either Conditional Stackable

On being hit → increases MATK for 30s. Value and stack limit varies heavily by Tier.

Stacks / 90
MATK +10
Vengeful Mana Either Conditional Stackable

On being hit → exponentially increases MaxMP based on Tier for 180s. Stack limit varies by Tier.

Stacks / 30
Max MP +5
Vengeful Power Either Conditional Stackable

On being hit → increases ATK for 30s. Value and stack limit varies heavily by Tier.

Stacks / 90
ATK +10
Vengeful Samurai Either Conditional Stackable

On being hit → Unsheathe Power +100 for 9s. Max stacks equal to Tier.

Stacks / 1
Unsheathe Attack +100