Potum Beta

Item database

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10th Anniv Bow VI [Bow]
Sell 295
Process 147 → Metal
Base ATK +382
DEX % +11
ATK % +11
Physical Pierce % +15
ASPD +1200
Critical Rate +45
Base Stability % +60
Reduce Dmg (Bullet) % +40
With Katana equipped:
Unsheathe Attack % +3
With Arrow equipped:
- Physical Pierce % +15
10th Anniv Bowgun [Bowgun]
Sell -1
Process -1 → Metal
Base ATK +509
DEX % +11
MaxMP +600
ATK % +11
ASPD % +100
Critical Rate +45
Base Stability % +50
Reduce Dmg (Bowling) % +40
With Dagger equipped:
Stability % +10
With Magic Device equipped:
Mana Element +1
10th Anniv Greatsword VI [2 Handed sword]
Sell 295
Process 147 → Metal
Base ATK +955
Base Stability % +70
Potential +63
10th Anniv Greatsword VI [2 Handed sword]
Sell 295
Process 147 → Metal
Base ATK +955
STR % +11
ATK % +11
Critical Rate +45
Attack MP Recovery +30
Base Stability % +70
Guard Break % +30
Reduce Dmg (Floor) % +40
With Light Armor equipped:
Anticipate % +15
10th Anniv Halberd [Halberd]
Sell -1
Process -1 → Metal
Base ATK +1019
AGI % +11
ATK % +11
Accuracy +290
Critical Rate +45
Attack MP Recovery +30
Base Stability % +60
Reduce Dmg (Floor) % +40
With Dagger equipped:
Physical Pierce % +20
With Arrow equipped:
Aggro % -60
10th Anniv Katana [Katana]
Sell -1
Process -1 → Metal
Base ATK +254
DEX % +11
MaxMP +500
CSPD % +100
Critical Rate +45
Evasion Recharge % +30
Base Stability % +70
Unsheathe Attack % +11
ATK UP (AGI) +1250
Reduce Dmg (Bowling) % +40
10th Anniv Staff VI [Staff]
Sell 295
Process 147 → Metal
Base ATK +637
INT % +11
MATK % +11
CSPD % +70
Critical Rate +30
Critical Rate % +60
Base Stability % +60
Guard Break % +30
Reduce Dmg (Bullet) % +40
Mana Element +1
10th Anniv Staff VI [Staff]
Sell 295
Process 147 → Metal
No stats recorded
10th Anniv Sword [1 Handed Sword]
Sell 295
Process 147 → Metal
Base ATK +327
Base Stability % +80
Potential +46
10th Anniv Sword II [1 Handed Sword]
Sell 295
Process 147 → Metal
Base ATK +367
Base Stability % +80
Potential +49
10th Anniv Sword III [1 Handed Sword]
Sell 295
Process 147 → Metal
Base ATK +424
Base Stability % +80
Potential +52
10th Anniv Sword IV [1 Handed Sword]
Sell 295
Process 147 → Metal
No stats recorded
10th Anniv Sword IV [1 Handed Sword]
Sell 295
Process 147 → Metal
Base ATK +485
Base Stability % +80
Potential +55
10th Anniv Sword V [1 Handed Sword]
Sell 147
Process 295 → Metal
Base ATK +550
Base Stability % +80
Potential +59
10th Anniv Sword VI [1 Handed Sword]
Sell 147
Process 295 → Metal
Base ATK +637
STR % +11
MaxMP +500
ATK % +11
Magical Resistance % +40
ASPD +1200
Critical Rate +45
Base Stability % +80
Potential +63
With Magic Device equipped:
Magic Pierce % +20
With Dual Sword equipped:
Accuracy % +20
10th Anniv Sword VI [1 Handed Sword]
Sell 295
Process 147 → Metal
No stats recorded
10th Anniv Tonfa VI [Knuckles]
Sell 295
Process 147 → Metal
Base ATK +445
Base Stability % +90
Potential +63
10th Anniv Tonfa VI [Knuckles]
Sell 295
Process 147 → Metal
Base ATK +445
AGI % +11
MaxMP +500
ATK % +11
Physical Resistance % +40
ASPD % +70
Critical Rate +45
Motion Speed % +3
Base Stability % +90
With Shield equipped:
Ailment Resistance % +10
1st Anniv Greatsword [2 Handed sword]
Sell 25
Process 12 → Metal
Base ATK +43
STR % +1
Critical Rate +3
Guard Recharge % +2
Short Range Damage % +1
Base Stability % +70
1st Anniv Greatsword [2 Handed sword]
Sell 25
Process 12 → Metal
Base ATK +43
Base Stability % +70
Potential +19
1st Anniv Greatsword II [2 Handed sword]
Sell 50
Process 25 → Metal
Base ATK +82
STR % +2
Critical Rate +6
Guard Recharge % +4
Short Range Damage % +2
Base Stability % +70
1st Anniv Greatsword II [2 Handed sword]
Sell 50
Process 25 → Metal
Base ATK +82
Base Stability % +70
Potential +23
1st Anniv Greatsword III [2 Handed sword]
Sell 75
Process 37 → Metal
Base ATK +130
STR % +3
Critical Rate +9
Guard Recharge % +6
Short Range Damage % +3
Base Stability % +70
1st Anniv Greatsword III [2 Handed sword]
Sell 75
Process 37 → Metal
Base ATK +130
Base Stability % +70
Potential +27
1st Anniv Knuckles [Knuckles]
Sell 25
Process 12 → Metal
Base ATK +20
AGI % +1
MaxHP +300
Dodge % +6
Short Range Damage % +1
Base Stability % +90
1st Anniv Knuckles [Knuckles]
Sell 25
Process 12 → Metal
Base ATK +20
Base Stability % +90
Potential +19
1st Anniv Knuckles II [Knuckles]
Sell 50
Process 25 → Metal
Base ATK +38
AGI % +2
MaxHP +600
Dodge % +9
Short Range Damage % +2
Base Stability % +90
1st Anniv Knuckles II [Knuckles]
Sell 50
Process 25 → Metal
Base ATK +38
Base Stability % +90
Potential +23
1st Anniv Knuckles III [Knuckles]
Sell 75
Process 37 → Metal
Base ATK +60
AGI % +3
MaxHP +900
Dodge % +12
Short Range Damage % +3
Base Stability % +90
1st Anniv Knuckles III [Knuckles]
Sell 75
Process 37 → Metal
Base ATK +60
Base Stability % +90
Potential +27
1st Anniv Shield [Shield]
Sell 20
Process 12 → Metal
Base DEF 0
VIT % +1
Guard Power % +24
Guard Recharge % +8
Aggro % +3
1st Anniv Shield II [Shield]
Sell 50
Process 25 → Metal
Base DEF +5
VIT % +2
Guard Power % +27
Guard Recharge % +9
Aggro % +6
1st Anniv Shield III [Shield]
Sell 75
Process 37 → Metal
Base DEF +10
VIT % +3
Guard Power % +30
Guard Recharge % +10
Aggro % +9
1st Anniv Sword [1 Handed Sword]
Sell 25
Process 12 → Metal
Base ATK +29
STR % +1
ATK % +1
Magical Resistance % +6
Attack MP Recovery +2
Base Stability % +80
1st Anniv Sword [1 Handed Sword]
Sell 25
Process 12 → Metal
Base ATK +29
Base Stability % +80
Potential +19
1st Anniv Sword II [1 Handed Sword]
Sell 50
Process 25 → Metal
Base ATK +55
STR % +2
ATK % +2
Magical Resistance % +9
Attack MP Recovery +4
Base Stability % +80
1st Anniv Sword II [1 Handed Sword]
Sell 50
Process 25 → Metal
Base ATK +55
Base Stability % +80
Potential +23
1st Anniv Sword III [1 Handed Sword]
Sell 75
Process 37 → Metal
Base ATK +87
STR % +3
ATK % +3
Magical Resistance % +12
Attack MP Recovery +6
Base Stability % +80
1st Anniv Sword III [1 Handed Sword]
Sell 75
Process 37 → Metal
Base ATK +87
Base Stability % +80
Potential +27
2nd Anniv Greatsword [2 Handed sword]
Sell 25
Process 12 → Metal
Base ATK +43
STR % +1
Critical Rate +3
Guard Recharge % +2
Short Range Damage % +1
Base Stability % +70
2nd Anniv Greatsword [2 Handed sword]
Sell 25
Process 12 → Metal
Base ATK +43
Base Stability % +70
Potential +19
2nd Anniv Greatsword II [2 Handed sword]
Sell 50
Process 25 → Metal
Base ATK +82
STR % +2
Critical Rate +6
Guard Recharge % +4
Short Range Damage % +2
Base Stability % +70
2nd Anniv Greatsword II [2 Handed sword]
Sell 50
Process 25 → Metal
Base ATK +82
Base Stability % +70
Potential +23
2nd Anniv Greatsword III [2 Handed sword]
Sell 75
Process 37 → Metal
Base ATK +130
STR % +3
Critical Rate +9
Guard Recharge % +6
Short Range Damage % +3
Base Stability % +70
2nd Anniv Greatsword III [2 Handed sword]
Sell 75
Process 37 → Metal
Base ATK +130
Base Stability % +70
Potential +27
2nd Anniv Greatsword IV [2 Handed sword]
Sell 95
Process 47 → Metal
Base ATK +175
STR % +4
Critical Rate +12
Guard Recharge % +8
Short Range Damage % +4
Base Stability % +70
2nd Anniv Greatsword IV [2 Handed sword]
Sell 95
Process 47 → Metal
Base ATK +175
Base Stability % +70
Potential +30
2nd Anniv Greatsword V [2 Handed sword]
Sell 110
Process 55 → Metal
Base ATK +213
STR % +5
Critical Rate +15
Guard Recharge % +10
Short Range Damage % +5
Base Stability % +70
2nd Anniv Greatsword V [2 Handed sword]
Sell 110
Process 55 → Metal
Base ATK +213
Base Stability % +70
Potential +32
2nd Anniv Halberd [Halberd]
Sell 25
Process 12 → Metal
Base ATK +46
AGI % +1
ATK % +1
Stability % +1
Attack MP Recovery +2
Base Stability % +60
2nd Anniv Halberd [Halberd]
Sell 25
Process 12 → Metal
Base ATK +46
Base Stability % +60
Potential +19
2nd Anniv Halberd II [Halberd]
Sell 50
Process 25 → Metal
Base ATK +88
AGI % +2
ATK % +2
Stability % +2
Attack MP Recovery +4
Base Stability % +60
2nd Anniv Halberd II [Halberd]
Sell 50
Process 25 → Metal
Base ATK +88
Base Stability % +60
Potential +23
2nd Anniv Halberd III [Halberd]
Sell 75
Process 37 → Metal
Base ATK +139
AGI % +3
ATK % +3
Stability % +3
Attack MP Recovery +6
Base Stability % +60
2nd Anniv Halberd III [Halberd]
Sell 75
Process 37 → Metal
Base ATK +139
Base Stability % +60
Potential +27
2nd Anniv Halberd IV [Halberd]
Sell 95
Process 47 → Metal
Base ATK +187
AGI % +4
ATK % +4
Stability % +4
Attack MP Recovery +8
Base Stability % +60
2nd Anniv Halberd IV [Halberd]
Sell 95
Process 47 → Metal
Base ATK +187
Base Stability % +60
Potential +30
2nd Anniv Halberd V [Halberd]
Sell 110
Process 55 → Metal
Base ATK +227
AGI % +5
ATK % +5
Stability % +5
Attack MP Recovery +10
Base Stability % +60
2nd Anniv Halberd V [Halberd]
Sell 110
Process 55 → Metal
Base ATK +227
Base Stability % +60
Potential +32
2nd Anniv Knuckles [Knuckles]
Sell 25
Process 12 → Metal
Base ATK +20
AGI % +1
MaxHP +300
Dodge % +6
Short Range Damage % +1
Base Stability % +90
2nd Anniv Knuckles [Knuckles]
Sell 25
Process 12 → Metal
Base ATK +20
Base Stability % +90
Potential +19
2nd Anniv Knuckles II [Knuckles]
Sell 50
Process 25 → Metal
Base ATK +38
AGI % +2
MaxHP +600
Dodge % +9
Short Range Damage % +2
Base Stability % +90
2nd Anniv Knuckles II [Knuckles]
Sell 50
Process 25 → Metal
Base ATK +38
Base Stability % +90
Potential +23
2nd Anniv Knuckles III [Knuckles]
Sell 75
Process 37 → Metal
Base ATK +60
AGI % +3
MaxHP +900
Dodge % +12
Short Range Damage % +3
Base Stability % +90
2nd Anniv Knuckles III [Knuckles]
Sell 75
Process 37 → Metal
Base ATK +60
Base Stability % +90
Potential +27
2nd Anniv Knuckles IV [Knuckles]
Sell 95
Process 47 → Metal
Base ATK +81
AGI % +4
MaxHP +1200
Dodge % +15
Short Range Damage % +4
Base Stability % +90
2nd Anniv Knuckles IV [Knuckles]
Sell 95
Process 47 → Metal
Base ATK +81
Base Stability % +90
Potential +30
2nd Anniv Knuckles V [Knuckles]
Sell 110
Process 55 → Metal
Base ATK +99
AGI % +5
MaxHP +1500
Dodge % +18
Short Range Damage % +5
Base Stability % +90
2nd Anniv Knuckles V [Knuckles]
Sell 110
Process 55 → Metal
Base ATK +99
Base Stability % +90
Potential +32
2nd Anniv Shield [Shield]
Sell 25
Process 12 → Metal
Base DEF 0
VIT % +1
Guard Power % +24
Guard Recharge % +8
Aggro % +3
2nd Anniv Shield II [Shield]
Sell 50
Process 25 → Metal
Base DEF +5
VIT % +2
Guard Power % +27
Guard Recharge % +9
Aggro % +6
2nd Anniv Shield III [Shield]
Sell 75
Process 37 → Metal
Base DEF +10
VIT % +3
Guard Power % +30
Guard Recharge % +10
Aggro % +9
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